In your face!
A player connects the Rift to a PC via USB and HDMI, and the PC’s graphics processor renders side-by-side 3-D images. The 11-ounce goggles contain a seven-inch LCD that displays both images. A pair of aspherical lenses separate them to create a 3-D effect with a field of view that’s 90 degrees wide and shifts with a player’s head movements. A sensor containing a gyroscope, accelerometer, magnetometer, and microcontroller tracks the pitch, yaw, and roll of the player’s head. The sensor registers movement every millisecond (off-the-shelf sensors take up to four), so the image can refresh within two milliseconds.
More than 9,000 developers currently have Rifts. Oculus expects them to use the goggles to create new, complex 3-D games, just as they would for a new PlayStation or Xbox. Once that happens, probably within a few years, Oculus will release a consumer Rift and make getting lost in a game a (virtual) reality.
OCULUS RIFT (DEVELOPERS)
Weight: 11.2 ounces
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